A cozy place for the things you love.
In My Bag is a cozy place for the things you carry, save, and love.
It's not a shopping cart — it's a personal collection.
A digital bag that holds the items you found, almost bought, bookmarked, or keep thinking about.
Each bag is yours.
You name it.
You add what matters.
You leave notes about why you saved something — the memory, the mood, the reason it stuck.
Some bags are public. Some are private.
Some are meant to be shared. Others are just for you.
Think of opening someone's purse.
You don't just see objects —
you see taste, personality, intention, and story.
A candle saved because it smells like home.
Shoes you're still thinking about.
A lamp you don't need but can't forget.
A gift idea for later.
A version of yourself you're becoming.
That's what In My Bag holds.
You save products from anywhere on the internet.
You add a note — short or long — about why you saved it.
You organize them into bags that feel like moods, moments, or chapters.
Other people can look, browse, and click —
but they can't change what you've made.
It's read-only.
Like flipping through someone's notebook or playlist.
Shopping online is loud.
Bookmarks get messy.
Notes apps lose the feeling.
In My Bag brings softness back.
It's for:
No pressure to buy.
No rush.
Just a place to keep what you're carrying.
Your bag grows as you do.
You always own your links.
You always control what's shared.
You move at your own pace.
In My Bag is less about buying —
and more about remembering why something mattered.
Every bag has a cover.
And every cover is a real bag —
a purse, tote, backpack, pouch, or carryall.
Not a mood board.
Not a collage.
Not a product grid.
The cover image sets the tone, like the outside of a bag before you open it.
A worn leather tote.
A soft canvas backpack.
A tiny beaded purse.
A grocery sack, a suitcase, a thrifted find.
Each one hints at what's inside — without giving it all away.
In My Bag is meant to feel physical, personal, and human.
By using an actual bag as the cover:
Before someone clicks, they already feel something.
Inside is where the items live.
Outside is where the story begins.
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